METTAREKA
BRIEF TECHNOLOGY
METTAREKA: Collaborative Interaction on 15th Century Voyages is a metaverse-powered immersive learning system that transports users into the maritime history of 15th-century Southeast Asia. It offers a dynamic digital environment with four key modules: a 360-degree virtual gallery, a 3D animated avatar of Panglima Awang, an interactive Astrolabe navigation model, and a virtual teleportation experience aboard the historic ship, Trinidad. Users can engage in real-time, collaborative learning through wearable devices such as VR headsets and tablets, manipulating 3D content and interacting via digital avatars.
INSPIRATION OF THE INVENTION
The idea behind METTAREKA was driven by the desire to make history, particularly Southeast Asia’s rich maritime past, more engaging, accessible, and meaningful for younger generations. Traditional learning methods often fail to convey the depth and excitement of historical exploration. METTAREKA reimagines the learning experience through digital storytelling, immersive visuals, and collaborative interactivity, offering users a way to connect with history emotionally, intellectually, and socially.
PROBLEM STATEMENT & CURRENT ISSUES
Conventional history education often lacks interactivity and fails to resonate with digital-native learners. Static museum exhibits and textbook narratives may not fully capture the imagination or attention span of today’s audiences. Additionally, the preservation of national heritage, particularly lesser-known historical figures like Panglima Awang, faces a risk of diminished relevance. There is a growing need for innovative educational tools that can bring cultural history to life in ways that align with modern engagement habits
INVENTIVENESS & NOVELTY
METTAREKA stands out through its integration of multiple immersive technologies – VR, 3D avatars, and real-time collaborative interfaces – into a single, educational platform. It blends the key components of the metaverse (persistent virtual space, avatar-based interaction, and augmented storytelling) within a user-centred design (UCD) approach tailored for educational settings. Its use of a historically accurate 3D character, interactive learning modules, and virtual navigation of the 15th-century maritime experience creates a unique learning journey that is both culturally rich and technologically advanced
USEFULNESS & APPLICATION
METTAREKA is highly versatile and can be deployed across multiple settings such as museums, national galleries, heritage centres, and educational institutions. It supports both individual and collaborative exploration, enabling users to navigate historical content interactively, ideal for guided tours, digital exhibitions, and immersive classroom sessions. The system is compatible with standard VR devices and high-speed networks, making it scalable and accessible in both public and private heritage-based education sectors.
IMPACT OF THE PRODUCT
This technology enhances historical education by bridging cultural heritage with cutting-edge digital innovation. METTAREKA fosters deeper historical understanding and national pride, particularly among younger generations. It also revitalizes museum and gallery experiences, encouraging repeated visitation and active learning. By preserving and promoting maritime heritage through immersive interaction, METTAREKA contributes to the broader cultural preservation agenda of the nation while embracing the digital future.
MARKET POTENTIAL
With rising demand for interactive museum experiences and digital cultural preservation, METTAREKA has strong potential across the education, tourism, and heritage sectors. It is especially relevant for national and regional galleries, museums, and educational ministries looking to modernize their outreach strategies. The technology has already been developed in collaboration with the National Visual Arts Development Board (LPSVN), positioning it well for expansion into public sector institutions and private heritage centres across Malaysia and Southeast Asia.
TRL : 8



Project Leader : Assoc. Prof. Dr. Tengku Siti Meriam Binti Tengku Wook
Co-Researcher : Ts. Dr. Siti Fadzilah Binti Mat Noor, Dr. Hazura Binti Mohamed, Normala Binti Rahim, Ismahafezi
Dept./Fac./Inst : Pusat Kajian Teknologi & Pengurusan Perisian (Softam), Fakulti Teknologi & Sains Maklumat
Expertise : Information And Communication Technology : Software (Interaction Design), Arts And Applied Arts : Education (Ui/ux)



